GEORGE SMITH
UNREAL ENGINE 5
Collaborative Hybrid Unreal Film
Served as Co-Producer, Tech Lead, Lighting Lead, Camera Artist, Environment Artist, and one of three 3D Animators for a 10-week SCAD collaborative film. Streamlined the production process and maintained team coherency with the Director's supervision to deliver a quality hybrid film rendered entirely inside Unreal Engine. Environment built using FAB assets, 3D animated in Maya, and 2D animated in Toonboom Harmony. Co-led a group of three 2D Animators, three 3D Animators, three Visual Development artists, and one Story & Concept Artist. My primary achievements were technical troubleshooting, time management, production planning, and team leadership, ensuring each checkpoint was submitted to high standards. The short film received amazing feedback from the Professor, our Peers, and our teammates, praising its final look given the short delivery time and smaller team.
Collaborative Unreal Film
Served as Director, Producer, Tech Lead, Lighting Lead, Camera Artist, Environmental Artist, and 3D Animator. With 10 weeks to deliver a film made entirely in Unreal Engine 5, I built an environment using only assets from FAB and directed all animations using Mixamo. Led one Sound Artist/ Credits Artist to edit the final audio and title screen. My achievements for this film include problem-solving, pipeline production, and time management.